Monday, August 05, 2019

Still playing DIABLO 2 !

I kept my virtual machines, and still adore scripting, botting etc.

Now that we all have powerful smartphones, we can do everything so easily : 

-check items dropped with a beautiful webpage, that you made yourself and fitting your best desires,
-watch in real-time bots running on your computer, especially when you are in vacation,
-control computers and even get in game for some adjustments!
Mainly !


Just as reminder : 
- I kept all scripts that are published on my blog, and even few unlisted.
- Don't fear to use the online antivirus scanner links listed on the right side, i put those shortcuts since i always shared only proper, secure and verified code when it wasn't mine, no malware, no FUD shits over here, not with me.
- Don't hesitate to comment or to contact me ( using google account ) if a link is dead.


Play safe ! Regards. Oufzr57

Friday, March 17, 2017

Sharing for my return : D2 1.14 - Working maphack

 Well i've been gone for few years, i'm sorry ! But i'm now back and offering you a way to reveal the map as good old times!
If you like it, i may release more hack, remember, i never released any bad file, i analyse, check, use them myself before releasing anything so far.

Just remember to never download anything posted in comments, because i can't vouch those files.


Simple map revealer for Diablo II v1.14 by FIRK
How to use:
  1) Select your Diablo II window from list
  2) Be sure that you are in game with your character standing still.
  2) Press "REVEAL" button.
  3) Current act will be revealed.

If Diablo II window not shows in list, try to run as administrator.

It unloads immediately after revealing as usual.


DOWNLOAD - checked 08/2019



ENJOY!

Monday, April 11, 2011

D2SM - Diablo II Maphack

Here the maphack i use, i don't need more to play, just a simple and easy maphack, no special options , 100% safe and working.



Small gui to reveal the map. Just wait 2-3 seconds when you reveal the map then you can move and start teleporting etc..

D2SM

Au.Map 1.5 - maphack

Features
  • Draws lines on Diablo II window which points to warp objects (see next section)
  • Writes serverip
  • Reveals current act when hotkey is pressed
  • Xp Counter
  • Displays playerstats like fcr, ias etc.
  • Chicken
  • Logs ingame messages in a seperate file "Messages", and notifies you if something happens ingame, and your Diablo II isn't active.
  • Opens multiple instances of Diablo
  • Remembers game and pass of the previous game and writes under the "game" and "pass" sections when you're @ "Join Game" screen.
  • Item lvl reader.
  • Ingame counter
  • Copies any item selected in Diablo II to clipboard (press CTRL+C)
  • Traps mouse inside the Diablo II screen.

Au.Map1.5.zip


~ Coded by Shaggi : Thanks to Blizzhackers

Monday, November 15, 2010

[D2NT] Automule

 Step 1 : you have to add NTConfig_AutoMule = true; in your char config
 Step 2 : add this code at the end of NTJoin file =>

function NTSI_PickItemsMule()
{
   var i, _mode;

   for(i = 0 ; i < 25 ; i++)
   {
      _mode = me.mode;

      if((_mode >= 1 && _mode <= 3) || _mode == 5 || _mode == 6)
         break;

      NTC_Delay(NTC_DELAY_FRAME);
   }

   if(i < parseInt(NTConfig_SnagDelay/NTC_DELAY_FRAME))
      NTC_PingDelay(NTConfig_SnagDelay-(i*NTC_DELAY_FRAME));
 
   NTSI_SnagItMule();
}


~Scripts here : DOWNLOAD 


Sunday, September 19, 2010

D2 Ladder reset scheduled @ 28 september 2010

Bashiok has announced the next Diablo II ladder reset to the 28 september 2010. We never saw a reset after a short period like that, only 6 month ! Last reset was at 28 march 2010.

As usual during reset, all ladder chars will be transfered to no-ladder mode.
Characters and items will be the same, you'll keep everything.



Who will be the first 99 that time, a new race will start !

It's only a reset, there is no new patch coming.

Monday, June 21, 2010

D2BS 1.3.3 + OOG - new release

New version of D2BS has been released (June 2010)

Changelog Version 1.3.3
  • Fixed OOG_GetLocation for Lost Connection
  • Changed the internal unit finding code to use D2's unit hash tables. (Speeds up Unit finding by a couple orders of magnitude.)


This version can be found on the usual links which are allways up-to-date.
OOG + D2BS 1.3.3
D2BS 1.3.3 alone

Reminder :
English D2BS GUIDE
French D2BS GUIDE

Thanks once again to : D2BS Team of course !

Sunday, May 02, 2010

D2BS 1.13 + OOG - Stable release

I tried it, with NTbot and Yamb scripts ( for sure botting under Yamb is far more interesting ! ) and i consider D2Bs as stable so i decided to share it here ;)

OOG + D2BS 1.13

D2BS 1.13 alone

Those links are always up-to-date !

English D2BS GUIDE
French D2BS GUIDE

Thanks to : D2BS Team of course !

Tuesday, April 20, 2010

D2ME Ban confirmed

D2ME is not D2MR , the last maphack i posted HERE-D2MR ( simple map revealer ) is still safe to use at this moment.
It's of course relative, no hacks are safe against warden.

So it has been announced, take the risk or just transfer everything on fresh account, my choice was for the second but luckily warden doesn't catch me.

Here the original post that confirm that D2ME Maphack from Firk is banned.


http://tinyurl.com/D2MEleadtoban

Thursday, April 15, 2010

[D2NT] - How to pick all skillers

Pickit files with .nip extensions are found in : ..D2NT\scripts\NTBot\item_configs
You have selected a folder between Normal/Advanced/Extreme for char config.

Open the file named : magic_rare.nip and scroll down.

Add the following code :

// Sorceress
[Name] == GrandCharm && [Quality] == magic # [ColdSkillTab] == 1 // cold
[Name] == GrandCharm && [Quality] == magic # [LightningSkillTab] == 1 // lightning
[Name] == GrandCharm && [Quality] == magic # [FireSkillTab] == 1 // fire
// Amazon
//[Name] == GrandCharm && [Quality] == magic # [BowandCrossbowSkillTab] == 1 // bow
//[Name] == GrandCharm && [Quality] == magic # [PassiveandMagicSkillTab] == 1 // passive and magic
[Name] == GrandCharm && [Quality] == magic # [JavelinandSpearSkillTab] == 1 // javelin and spear
//   Necromencer
[Name] == GrandCharm && [Quality] == magic # [PoisonandBoneSkillTab] == 1 // poison and bone
//[Name] == GrandCharm && [Quality] == magic # [CursesSkillTab] == 1 // curses
//[Name] == GrandCharm && [Quality] == magic # [NecromancerSummoningSkillTab] == 1 // necromancer summoning
//   Paladin
[Name] == GrandCharm && [Quality] == magic # [PaliCombatSkillTab] == 1 // paladin combat
[Name] == GrandCharm && [Quality] == magic # [OffensiveAurasSkillTab] == 1 // offensive aura
[Name] == GrandCharm && [Quality] == magic # [DefensiveAurasSkillTab] == 1 // defensive aura
//   Barbarian
[Name] == GrandCharm && [Quality] == magic # [BarbCombatSkillTab] == 1 // barbarian combat
//[Name] == GrandCharm && [Quality] == magic # [MasteriesSkillTab] == 1 // masteries
[Name] == GrandCharm && [Quality] == magic # [WarcriesSkillTab] == 1 // warcries
//  Druid
[Name] == GrandCharm && [Quality] == magic # [DruidSummoningSkillTab] == 1 && [FHR] == 12 // druid summoning
//[Name] == GrandCharm && [Quality] == magic # [ShapeshiftingSkillTab] == 1 // shape shifting
[Name] == GrandCharm && [Quality] == magic # [ElementalSkillTab] == 1 // elemental
//  Assassin
[Name] == GrandCharm && [Quality] == magic # [TrapsSkillTab] == 1 // trap
//[Name] == GrandCharm && [Quality] == magic # [ShadowdisciplinesSkillTab] == 1 // shadow disciplines
[Name] == GrandCharm && [Quality] == magic # [MartialartsSkillTab] == 1 // martial arts

Also available here : pickit for clean skillers

Tuesday, April 13, 2010

Safe but light Maphack Revealer for 1.13c

Simple map revealing tool for Diablo II v1.13c that is currently not detected

How to use:
  1) Select your Diablo II window from list
  2) Be sure that you are in game with your character standing still.
  2) Press "REVEAL" button.
  3) Current act will be revealed.

It unloads immediately after revealing.


 DOWNLOAD LINK


~Posted on Edgeofnowhere at 13-Apr-2010,  by firk

Monday, April 12, 2010

Warden is back online!

If you used any hacks, then you are probably yet or you will get flagged, so you will be in the next banwave.

What to do ?
- Bad idea : take the risk and trust that for example D2NT will not lead to ban and continue botting till banwave happen
- Best idea : mule everything on a fresh legit account using another cdkey and start playing legit.

 Be patient and wait few days for further information!

Thursday, April 08, 2010

[UPDATE] D2NT 3.1 NTBOT 4.2

[D2NT Core]
3.1 - Now, Say () function Supports Unicode String
in Case of Merc's item item.itemdesc Fixed
Crash Bug Fixed When calling SetStatusText () function with long String
* Max Length is 39

[D2NT Manager]
3.1 - Supported [Minimized D2] Option
Fixed Bug When Displaying Restart System Menu

[NTBot Script]
4.2 - Added Essense cubing Recipe (Need to Update config File)
Added Essense's alias in NTItemAlias.ntl
Fixed NTSnagIt (111) Error When picking up Potion

[ NTMap Script]
1.2.1 - Added Server Status Panel on IP

GET IT HERE : DOWNLOAD

Monday, April 05, 2010

Diablo 2 Maphack Patch 1.13

This is a simple Diablo 2 maphack for current patch 1.13.

d2me.exe and d2me.dll should be in the same folder, this folder isn't required to be d2 folder , then launch it from your desktop.

BANS CONFIRMED!!!!

USE D2MR instead : CLICK HERE

Diablo 2 - Autoteleport 1.13


load d2
inject autoteleport.dll  (remotedll included)
???
profit !!!

default keys:
num 0 = next
num 1 = other
num 2 = waypoint
num 3 = prev

//////////////////////////////////////////////////////////////////////////////////

Version log:

1.2a
Fixed a crash
Added waypoint vector again
Added izual
Added Shenk
Added countess

1.2
Updated to 1.13
Waypoint tele is currently disabled

1.1a
Added some vectors near nila/pindle (sry im lazy and didn't add izu yet)
Fixed a crash if a room didn't have any presetunits

1.1
The name of the area/object you path to is now displayed
Added a lot of vectors
Fixed a memory leak

1.0
Initial release

//////////////////////////////////////////////////////////////////////////////////

next will always go to the next level, other will go to a quest/other location,
if there is no quest/other it will go to the next lvl

prev will go to the previous lvl ...
waypoint will tele to the waypiont...

report any vectors that are missing

//////////////////////////////////////////////////////////////////////////////////

credits:
Sheppard
lord2800
McGod
abin
Gonzoj
77920
Regicide
lolet

GameFilter 1.13c





D2NT - Diablo 2 1.13 Working Bot

 
USE HACKS AT YOUR OWN RISK

How to config D2NT 3.0 in 7 Steps 


Step 1

Download D2NT 3.0 : D2NT 3.0
D2NT 3.0 MULTIPLE MIRRORS
Original Post : www.elitepvpers.de
AAA.) Add essence pickit files to D2NT 3.0

Go to :
Quote:
....\D2NT\scripts\NTBot\item_configs\...\normal.NIP
and put the fallowing pickit for essences :

Code:
/ / ########################## ##### Essences######
[Numele] == TwistedEssenceOfSuffering
[Numele] == ChargedEssenceOfHatred
[Numele] == BurningEssenceOfTerror
[Numele] == FesteringEssenceOfDestruction


Save file

Go to :

Quote:
.....\D2NT\scripts\libs\common\NTItemAlias.NTL


Find this line :

Code:
_NTIPAliasClassID ["Std"] = 653; _NTIPAliasClassID ["standardofheroes"] = 653;


Then add these lines after that :
Code:


_NTIPAliasClassID ["te1"] = 654; _NTIPAliasClassID ["twistedessenceofsuffering"] = 654;
_NTIPAliasClassID ["te2"] = 655; _NTIPAliasClassID ["chargedessenceofhatred"] = 655;
_NTIPAliasClassID ["te3"] = 656; _NTIPAliasClassID ["burningessenceofterror"] = 656;
_NTIPAliasClassID ["te4"] = 657; _NTIPAliasClassID ["festeringessenceofdestruction"] = 657;


Save file

Done


Step 2

Extract & Copy D2NT files to any folder (DO NOT COPY to Diablo II folder or Diablo II's sub-folder)

Step 3

Run D2NT Manager.exe -

( IF YOU USE VISTA OR WINDOWS 7 - DO THIS ) :
Code:
Right click on D2NT Manager.exe --> properties --> compatibility--> Select run this program in compatibility mode for windows xp service pack 2 + run this program as an administartor --> apply --> ok


Step 4

Press " Add " like in picture :



Then steup your profile like in picture :



Then Selct profile & Save it like in picture :



Step 5

Go to : .....\D2NT\scripts\NTBot.ntj - to config bot starter - this is my config starter - red color are my changes values -

This must be 10000 or 15000 - to lobby few seconds in channel - NOT 3 min (180000 ) like default is
Quote:


var gameMinLength = 15000; // time in milliseconds, minimum game length, 180 seconds default (1 game/3 minutes)


Quote:


var unableToConnectRetry = 5; // time in minutes to retry connecting on connection fail (real value is +/- 1 min)
var realmDownRetry = 20; // time in minutes to retry connecting on a realm down (default is 300 minutes)
var disconnectedRetry = 5; // time in minutes to retry on a disconnection (usually ip ban related)
var cdkeyInUseRetry = 5; // time in minutes to retry on a cdkey in use error message (set to 0 to stop)
var connectingToBnetTimeout = 20000; // time in milliseconds to wait for a login to time out and click cancel and retry
var characterScreenTimeout = 10000; // time in milliseconds to wait for character screen to appear
var pleaseWaitTimeout = 10000; // time in milliseconds to wait for a please wait popup
var createGameThreshold = 10000; // time in milliseconds to wait between making games
var createGameThresholdRandom = 1000; // time in milliseconds to randomly add +/- to the game create time
var createGameTimeout = 15000; // time in milliseconds to register a failed to create game
var waitInLineTimeout = 60000; // time in milliseconds to wait in lines for a create game (60 second default)
var characterSelectDelay = 1000; // time in milliseconds to wait before selecting a character on the char screen
var loginDelay = 1000; // time in milliseconds to wait before submitting login information
var clickDelay = 500; // wait X milliseconds before next action after a click event
var textDelay = 500; // wait X milliseconds before next action after inserting text into a textbox
var clickDelayRandom = 500; // random amount of time to add to a click
var textDelayRandom = 500; // random amount of time to add to a text set
var gameDoesNotExistDelayMin = 600000; // how long to wait when a Game Does Not Exist occurs - minimum - default 10 minutes
var gameDoesNotExistDelayMax = 900000; // how long to wait when a Game Does Not Exist occurs - maximum - default 15 minutes
var gameDoesNotExistTimeout = 30000; // how long to wait for the dialog to disappear (default 30 seconds, don't change this)
var joinChatAfterGame = false; // join chat after leaving a game
var joinRandomChannel = false; // if this is true, will join a random channel, otherwise it will use the channel below..
var joinChannelInChat = "channel name here"; // leave blank to not join a private channel
var waitBeforeEnterChatMin = 1000; // min how long to wait before entering chat
var waitBeforeEnterChatMax = 2000; // max how long to wait before entering chat
var waitInChatBeforeActionsMin = 2000; // min how long to wait before joining channel
var waitInChatBeforeActionsMax = 3000; // max how long to wait before joining channel


Step 6

Go to : .........\D2NT\scripts\NTBot\char_configs - chose your character to config - Baba / Pala / Sorca

Quote:
Rename it like these (Depend what character you chose to play with ) :


NTConfig_Paladin_YourCharacterName
or
NTConfig_Sorceress_YourCharacterName
or
NTConfig_Barbarian_YourCharacterName


NOTE : Do not use your account name to rename NTconfig files, rename with character name


- If your character name is :Gogu - your character config should look like this : NTConfig_Paladin_Gogu
- If your character name is :Go_gu - your character config should look like this : NTConfig_Paladin_Go_gu


Rong names on NTConfig_Barbarian_YourCharacterName / NTConfig_Sorceress_YourCharacterName / NTConfig_Paladin_YourCharacterName - may cause this error : .....\ NT_LoadConfig is not defined


Quote:
You may also need to know that : " true " & " false " are case sensitive means :


GOOD : " true " , " false "


RONG : " True " , " False " , " TRUE " , " FALSE "




don't forget to put " ; " at the end of the line


GOOD : " true; " , " false; "


RONG : " true " , " false "




I show my pala config :

Code:
var NTConfig_UseRedemptionHP;
var NTConfig_UseRedemptionMP;


function NT_LoadConfig()
{


Here you chose what boss to run

1.Remove the "//" to run the Boss
2.Add the "//" to skip the Boss

Code:
   //------------------------------------------------------------------------------
   // Boss configuration
   //------------------------------------------------------------------------------
   //NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = false;
   //NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false;
   //NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = false;
   //NTConfig_Script.push("NTThreshSocket.ntj");
   //NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;
   //NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
   //NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;
   //NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
   NTConfig_Script.push("NTDiablo.ntj");
   //NTConfig_Script.push("NTHephasto.ntj");
   //NTConfig_Script.push("NTIzual.ntj");
   //NTConfig_Script.push("NTMephisto.ntj");
   //NTConfig_Script.push("NTTravincal.ntj");
   //NTConfig_Script.push("NTKurastTravel.ntj");
   //NTConfig_Script.push("NTAct3Sewers.ntj"); NTConfig_ClearA3SewersLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
   //NTConfig_Script.push("NTSummoner.ntj"); NTConfig_KillFireEye = true;
   //NTConfig_Script.push("NTDuriel.ntj");
   //NTConfig_Script.push("NTAncientTunnels.ntj");
   //NTConfig_Script.push("NTColdworm.ntj");
   //NTConfig_Script.push("NTRadament.ntj");
   //NTConfig_Script.push("NTAndariel.ntj");
   //NTConfig_Script.push("NTCountess.ntj");
   //NTConfig_Script.push("NTTreehead.ntj");
   //NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
   //NTConfig_Script.push("NTMausoleum.ntj"); NTConfig_KillBloodRaven = true;
   //NTConfig_Script.push("NTHole.ntj"); NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
   //NTConfig_Script.push("NTTristram.ntj"); NTConfig_KillRakanishu = true;



Delays

Code:
   //------------------------------------------------------------------------------
   //------------------------------------------------------------------------------
   me.maxgametime = 1200;          // time in seconds, maximum game length (0 is infinite)
   NTConfig_StartDelay = 0;   // Delay time in milliseconds to start;
   NTConfig_AreaDelay = 100;   // Delay time in milliseconds to change area;
   NTConfig_SnagDelay = 100;   // Delay time in milliseconds to wait before starting picking items



Chicken, Merc & Others Parametrs Configuration :


Code:
   //------------------------------------------------------------------------------
   //------------------------------------------------------------------------------
   NTConfig_SkipHealLife = 90;   // If you have more than this percent of life, you won't go to a healer
   NTConfig_SkipHealMana = 70;   // If you have more than this percent of mana, you won't go to a healer
   NTConfig_UseMerc = true;   // Set to true if you use a mercenary, will revive merc at a reviver npc.
   NTConfig_ResetWeapon = true;   // Set to true to reset weapon when reviving merc


   NTConfig_LifeThresh = 60;   // Drink a normal potion if under this percent of life.
   NTConfig_LifeRejuvThresh = 40;   // Drink a rejuvenation potion if under this percent of life.
   NTConfig_ManaThresh = 30;   // Drink a normal potion if under this percent of mana.
   NTConfig_ManaRejuvThresh = 10;   // Drink a rejuvenation potion if under this percent of mana.
   NTConfig_LifeChicken = 30;   // This is your chicken life percent. If you go below this life total, exit game.
   NTConfig_ManaChicken = 0;   // This is your chicken mana percent. If you go below this mana total, exit game.


   NTConfig_MercLifeThresh = 50;   // This is the threshold to use a life potion on your merc in percent.
   NTConfig_MercRejuvThresh = 30;   // This is the threshold to use a rejuv potion on your merc in percent.
   NTConfig_MercChicken = 0;   // This is your mercs chicken life percent. If he goes below this, exit game.



Inventory configuration :


Code:
   //------------------------------------------------------------------------------
   //------------------------------------------------------------------------------
   NTConfig_FreeSpace = 6;      // Number of free columns. If less full columns are free stashing is set.


   // The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
   NTConfig_Columns[0] = [1,1,1,1,1,1,0,0,0,0];
   NTConfig_Columns[1] = [1,1,1,1,1,1,0,0,0,0];
   NTConfig_Columns[2] = [1,1,1,1,1,1,0,0,0,0];
   NTConfig_Columns[3] = [1,1,1,1,1,1,0,0,0,0];


   NTConfig_MinGoldToStash = 100000;   // Maximum gold amount carried before going to stash



Belt Configuration :


Code:
   //----------------------------------------------------------------------------------------------
   // Type of potion used in each belt column
   // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
   // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
   // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
   // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
   // To use rejuvenations only, put "rv" in all columns.
   //----------------------------------------------------------------------------------------------
   NTConfig_BeltColType[0] = "hp";
   NTConfig_BeltColType[1] = "mp";
   NTConfig_BeltColType[2] = "mp";
   NTConfig_BeltColType[3] = "rv";



Pickit config normal / advance / extreme ( Select one group only ) :


1.Remove the "//" to use pickit line
2.Add the "//" to skip the pickit line

Code:
   //-----------------------------------------------------------------------------------
   // SnagIt configuration
   // Select one group only (normal / advance / extreme)
   //-----------------------------------------------------------------------------------
   //NTConfig_NIPFilePath.push("normal/normal.nip");
   //NTConfig_NIPFilePath.push("normal/magic_rare.nip");
   //NTConfig_NIPFilePath.push("normal/set.nip");
   //NTConfig_NIPFilePath.push("normal/unique.nip");
   //NTConfig_NIPFilePath.push("normal/craft.nip");


   //NTConfig_NIPFilePath.push("advance/normal.nip");
   //NTConfig_NIPFilePath.push("advance/magic_rare.nip");
   //NTConfig_NIPFilePath.push("advance/set.nip");
   //NTConfig_NIPFilePath.push("advance/unique.nip");
   //NTConfig_NIPFilePath.push("advance/craft.nip");


   NTConfig_NIPFilePath.push("extreme/normal.nip");
   NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
   //NTConfig_NIPFilePath.push("extreme/set.nip");
   NTConfig_NIPFilePath.push("extreme/unique.nip");
   //NTConfig_NIPFilePath.push("extreme/craft.nip");


   NTConfig_SnagRange = 40;   // Radius to check for dropped items. 40 is a good number here



Cubing configuration :


1.Remove the "//" to chose that cubing line
2.Add the "//" to skip that cubing line

Code:
NTConfig_Cubing = true;
- Cubing is ON
Code:
NTConfig_Cubing = false;
- Cubing is OFF

Code:
   //------------------------------------------------------------------------------
   // Cubing configuration
   //------------------------------------------------------------------------------
   NTConfig_Cubing = false;      // Enable cubing


   //NTConfig_CubingItem.push([NTCU_GEM, 560]);   // Flawless Amethyst
   //NTConfig_CubingItem.push([NTCU_GEM, 565]);   // Flawless Topaz
   //NTConfig_CubingItem.push([NTCU_GEM, 570]);   // Flawless Saphire
   //NTConfig_CubingItem.push([NTCU_GEM, 575]);   // Flawless Emerald
   //NTConfig_CubingItem.push([NTCU_GEM, 580]);   // Flawless Ruby
   //NTConfig_CubingItem.push([NTCU_GEM, 585]);   // Flawless Diamond
   //NTConfig_CubingItem.push([NTCU_GEM, 600]);   // Flawless Skull


   //NTConfig_CubingItem.push([NTCU_MAGIC, 420]);   // Magic Tiara
   //NTConfig_CubingItem.push([NTCU_MAGIC, 421]);   // Magic Diadem


   //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]);   // Magic Small Charm
   NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]);   // Magic Grand Charm


   NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]);   // Craft Heavy Bracers
   //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]);   // Craft Vambraces


   //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]);      // Craft Casque
   //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]);      // Craft Armet
   //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]);   // Craft Battle Boots
   //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]);   // Craft Mirrored Boots
   //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]);   // Craft Sharkskin Gloves
   //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]);   // Craft Vampirebone Gloves
   //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]);      // Craft Mesh Belt
   //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]);      // Craft Mithril Coil
   //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]);   // Craft Amulet
   NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]);      // Craft Ring


   NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]);   // Craft Amulet


   //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]);   // Craft Monarch
   //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]);   // Craft Amulet


   //NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
   //NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
   //NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
   //NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
   //NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
   //NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
   //NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
   NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
   NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
   NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
   NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
   NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
   NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
   NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
   //NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
   //NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
   //NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
   //NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
   //NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
   //NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
   //NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
   //NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
   //NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);


   //***** Include the following, Primary item must be setted in item_configs folder *****


   //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]);   // Socket Sacred Armor


   //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]);   // Socket Thresher
   //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]);   // Socket Cryptic Axe
   //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]);   // Socket Great Poleaxe
   //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]);   // Socket Giant Thresher


   //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]);   // Titan's Revenge : Exceptional -> Elite


   //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]);   // Magefist : Normal -> Exceptional
   //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]);   // Skin of the Vipermagi : Exceptional -> Elite
   //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]);   // Magefist or Lava Gout : Exceptional -> Elite
   //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]);   // Gore Rider : Exceptional -> Elite
   //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]);   // Arreat's Face : Exceptional -> Elite
   //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]);   // Herald Of Zakarum : Exceptional -> Elite




Gamble configuration :


1.Remove the "//" to gamble that line
2.Add the "//" to skip that gambling line

Code:
NTConfig_Gamble = true;
- Gamble is ON
Code:
NTConfig_Gamble = false;
- Gamble is OFF
Code:
   //------------------------------------------------------------------------------
   // Gamble configuration
   // To specify what items to gamble, adjust the array with the desired item codes
   //------------------------------------------------------------------------------
   NTConfig_Gamble = false;      // Enable gambling
   NTConfig_GambleStartGold = 800000;   // Gold amount to start the gambling
   NTConfig_GambleStopGold = 300000;   // Gold amount to stop the gambling


   NTConfig_GambleItem.push(520);   // Amulets
   NTConfig_GambleItem.push(522);   // Rings
   NTConfig_GambleItem.push(418);   // Circlets
   NTConfig_GambleItem.push(419);   // Coronets
   //NTConfig_GambleItem.push(334);   // Leather Gloves
   //NTConfig_GambleItem.push(335);   // Heavy Gloves
   NTConfig_GambleItem.push(336);   // Chain Gloves
   //NTConfig_GambleItem.push(337);   // Light Gauntlets
   //NTConfig_GambleItem.push(338);   // Gauntlets



Bot Mode configuration :


Code:
NTConfig_PublicMode = true;
- PublicMode is ON
Code:
NTConfig_PublicMode = false;
- PublicMode is OFF

Code:
   //------------------------------------------------------------------------------
   // General configuration
   //------------------------------------------------------------------------------
   NTConfig_PublicMode = false;
   NTConfig_CheckCloneDiablo = true;   // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.
   NTConfig_OpenChest = false;         // Set to true to open chest
   me.quitonhostile = false;


Diablo 2 Characters skills ID's ( D2NT 3.0 for the moment work with Barbarian / Soraca / Paladin ) :



Sorceress:

Code:


36   Fire Bolt
37   Warmth
38   Charged Bolt
39   Ice Bolt
40   Frozen Armor
41   Inferno
42   Static Field
43   Telekinesis
44   Frost Nova
45   Ice Blast
46   Blaze
47   Fire Ball
48   Nova
49   Lightning
50   Shiver Armor
51   Fire Wall
52   Enchant
53   Chain Lightning
54   Teleport
55   Glacial Spike
56   Meteor
57   Thunder Storm
58   Energy Shield
59   Blizzard
60   Chilling Armor
61   Fire Mastery
62   Hydra
63   Lightning Mastery
64   Frozen Orb
65   Cold Mastery


Paladin:

Code:


96   Sacrifice
97   Smite
98   Might
99   Prayer
100   Resist Fire
101   Holy Bolt
102   Holy Fire
103   Thorns
104   Defiance
105   Resist Cold
106   Zeal
107   Charge
108   Blessed Aim
109   Cleansing
110   Resist Lightning
111   Vengeance
112   Blessed Hammer
113   Concentration
114   Holy Freeze
115   Vigor
116   Conversion
117   Holy Shield
118   Holy Shock
119   Sanctuary
120   Meditation
121   Fist of the Heavens
122   Fanaticism
123   Conviction
124   Redemption
125   Salvation


Barabarian:

Code:


126   Bash
127   Sword Mastery
128   Axe Mastery
129   Mace Mastery
130   Howl
131   Find Potion
132   Leap
133   Double Swing
134   Pole Arm Mastery
135   Throwing Mastery
136   Spear Mastery
137   Taunt
138   Shout
139   Stun
140   Double Throw
141   Increased Stamina
142   Find Item
143   Leap Attack
144   Concentrate
145   Iron Skin
146   Battle Cry
147   Frenzy
148   Increased Speed
149   Battle Orders
150   Grim Ward
151   Whirlwind
152   Berserk
153   Natural Resistance
154   War Cry
155   Battle Command




Hammerdin Attack config:


Code:
   //------------------------------------------------------------------------------
   // Attack configuration
   //------------------------------------------------------------------------------
   NTConfig_AttackSkill[0] = 0;   // First skill. Set to 0 if you won't
   NTConfig_AttackSkill[1] = 112;   // Primary skill to boss.
   NTConfig_AttackSkill[2] = 113;   // Primary aura to boss. Set to 0 if you won't
   NTConfig_AttackSkill[3] = 112;   // Primary skill to others.
   NTConfig_AttackSkill[4] = 113;   // Primary aura to others. Set to 0 if you won't
   NTConfig_AttackSkill[5] = 0;   // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
   NTConfig_AttackSkill[6] = 0;   // Secondary aura. Set to 0 if you won't
   NTConfig_ClearPosition = false;   // Set to true if you want to clear area after killing boss.


   // Check self safe in field (NOT in town). Set to 0 if you won't
   // 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
   NTConfig_CheckSelfSafe = 0x04|0x40;
   // Check merc's safe in field (NOT in town). Set to 0 if you won't
   // 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
   NTConfig_CheckMercSafe = 0x01|0x04|0x10|0x40;


   NTConfig_UseRedemptionHP = 80;   // Use Redemption if under this percent of life. Set to 0 if you won't
   NTConfig_UseRedemptionMP = 60;   // Use Redemption if under this percent of mana. Set to 0 if you won't
}


**************************************************************************************************************************
**************************************************************************************************************************

Bot will auto precast these skills :
Energy Shield + Thunder Storm + Frozen Armor

( nn to add these skills ID to configs )

i recommand to have these skills for your safety


**************************************************************************************************************************
**************************************************************************************************************************


Blizz Soso (Blizz / Frozen Orb + Lightning ) Attack config:



Code:


//------------------------------------------------------------------------------
   // Attack configuration
   //------------------------------------------------------------------------------
   NTConfig_AttackSkill[0] = 0;   // First skill. Set to 0 if you won't
   NTConfig_AttackSkill[1] = 59;   // Blizzard
   NTConfig_AttackSkill[2] = 0;   // Primary untimed skill to boss. Set to 0 if you won't
   NTConfig_AttackSkill[3] = 64;   // Frozen Orb - you can use another skill if you whant
   NTConfig_AttackSkill[4] = 0;   // Primary untimed skill to others. Set to 0 if you won't
   NTConfig_AttackSkill[5] = 49;   // Lightning - IF YOU USE INFINITY  PUT 0
   NTConfig_AttackSkill[6] = 0;   // Secondary untimed skill. Set to 0 if you won't
   NTConfig_ClearPosition = true;   // Set to true if you want to clear area after killing boss.


   // Check self safe in field (NOT in town). Set to 0 if you won't
   // 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
   NTConfig_CheckSelfSafe = 0x04|0x40;
   // Check merc's safe in field (NOT in town). Set to 0 if you won't
   // 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
   NTConfig_CheckMercSafe = 0x01|0x04|0x10|0x40;


   NTConfig_CastStatic = 100;   // Cast Static Field until monster's HP lower less than this percent. Set to 100 if you won't
}



Fire Soso ( Fire Ball + Lightning ) Attack config :



Code:
//------------------------------------------------------------------------------
   // Attack configuration
   //------------------------------------------------------------------------------
   NTConfig_AttackSkill[0] = 0;   // First skill. Set to 0 if you won't
   NTConfig_AttackSkill[1] = 47;   // Fire Ball
   NTConfig_AttackSkill[2] = 0;   //
   NTConfig_AttackSkill[3] = 47;   // Fire Ball - you can use another skill if you whant
   NTConfig_AttackSkill[4] = 0;   //
   NTConfig_AttackSkill[5] = 49;   // Lightning - IF YOU USE INFINITY  PUT 0
   NTConfig_AttackSkill[6] = 0;   // Secondary untimed skill. Set to 0 if you won't
   NTConfig_ClearPosition = true;   // Set to true if you want to clear area after killing boss.


   // Check self safe in field (NOT in town). Set to 0 if you won't
   // 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
   NTConfig_CheckSelfSafe = 0x04|0x40;
   // Check merc's safe in field (NOT in town). Set to 0 if you won't
   // 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
   NTConfig_CheckMercSafe = 0x01|0x04|0x10|0x40;


   NTConfig_CastStatic = 100;   // Cast Static Field until monster's HP lower less than this percent. Set to 100 if you won't
}



Light Soso ( Lightning / Chain Lightning + Blizzard ) Attack config :



Code:
//------------------------------------------------------------------------------
   // Attack configuration
   //------------------------------------------------------------------------------
   NTConfig_AttackSkill[0] = 0;   // First skill. Set to 0 if you won't
   NTConfig_AttackSkill[1] = 49;   // Lightning
   NTConfig_AttackSkill[2] = 0;   // Primary untimed skill to boss. Set to 0 if you won't
   NTConfig_AttackSkill[3] = 53;   // Chain Lightning - you can use another skill if you whant
   NTConfig_AttackSkill[4] = 0;   // Primary untimed skill to others. Set to 0 if you won't
   NTConfig_AttackSkill[5] = 59;   // Blizzard - IF YOU USE INFINITY  PUT 0
   NTConfig_AttackSkill[6] = 0;   // Secondary untimed skill. Set to 0 if you won't
   NTConfig_ClearPosition = true;   // Set to true if you want to clear area after killing boss.


   // Check self safe in field (NOT in town). Set to 0 if you won't
   // 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
   NTConfig_CheckSelfSafe = 0x04|0x40;
   // Check merc's safe in field (NOT in town). Set to 0 if you won't
   // 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
   NTConfig_CheckMercSafe = 0x01|0x04|0x10|0x40;


   NTConfig_CastStatic = 100;   // Cast Static Field until monster's HP lower less than this percent. Set to 100 if you won't
}



WW Baba ( ww + Berserker ) Attack config :




Code:
//------------------------------------------------------------------------------
   // Attack configuration
   //------------------------------------------------------------------------------
   NTConfig_AttackSkill[0] = 0;   // First skill. Set to 0 if you won't
   NTConfig_AttackSkill[1] = 151;   // WW
   NTConfig_AttackSkill[2] = 0;   // Reserved
   NTConfig_AttackSkill[3] = 151;   // WW
   NTConfig_AttackSkill[4] = 0;   // Reserved
   NTConfig_AttackSkill[5] = 152;   // Berserker
   NTConfig_AttackSkill[6] = 0;   // Reserved
   NTConfig_ClearPosition = true;   // Set to true if you want to clear area after killing boss.


   // Check self safe in field (NOT in town). Set to 0 if you won't
   // 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
   NTConfig_CheckSelfSafe = 0x10;
   // Check merc's safe in field (NOT in town). Set to 0 if you won't
   // 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
   NTConfig_CheckMercSafe = 0x01|0x04|0x10|0x40;
}


Step 7

Chose your Bot profile & Press " Run " like in picture :


 ---------------------------------------------------------------
Thanks Web835 - Originally posted on EON

Tuesday, February 23, 2010

Diablo 2 Patch 1.13 - Updated!! PTR Offline

The Diablo II Public Test Realm for patch 1.13 is being brought offline as we prepare to deploy a new build that includes additional changes. We'll post patch notes and further information when the update is live.

It's coming it's coming ....we are waiting for that since a long long time, that's really hard to wait more !!!

That game is really old now : i mean look at graphics!!!!
But guess what, i'm still in a guild , and i will play it back exclusively at 1.13 !

Wednesday, December 30, 2009

Oop's i'm in late.. D2 LOD : patchnote 1.13

--------------------------------------------------------------------------
- Patchnote 1.13 - Realm test
--------------------------------------------------------------------------

A new Mystery has been revealed!

- Players of Hell Difficulty Realm games are hereby warned once again,
that a series of new and challenging tests await you! The answer lies
within Diablo's Bosses, which span across the world from the Den of Evil
to the Throne of Destruction...


Major Bugs

- Fixed an item dupe bug.
- Video improvements for Intel Mac machines with OS 10.5 or greater.


Minor Bugs

- Uber Mephisto now checks for both Uber Baal and Uber Diablo to be killed before spawning summoned minions (Before he would only check for Uber Baal).
- The game will no longer stop and then restart the game music after the window loses and then regains focus.
- Fixed an issue where the game window would minimize when running in windowed mode when it lost focus.
- Fixed an issue where the game window wouldn't center properly when it was created.

Specific changes/improvements

- Respecialization is now possible! Completing the 'Den of Evil' quest will now additionally reward 1 free respec which can be saved. Players who have already completed this quest should receive 1 free respec in Hell difficulty.
- Increased the drop rate of high runes.
- Support for blit scaling in windowed mode. The game can now be maximized to the largest 4:3 resolution supported (hooray widescreen users).
- Some rare drop items now have an orange color. i.e. Runes and items required for Uber Tristam.
- Modified the gold bank limit to be a flat cap not bound by level.
- Nightmare/Hell WilloWisps champions/uniques have had their damage greatly reduced.
- Removed the requirements to create a hardcore character.
- Greatly reduced the explosion damage dealt by Fire Enchanted monsters.
- Uber Mephisto and Uber Baal's summoned minions no longer give experience.
- Removed Oblivion Knight's Iron Maiden curse.
- Hellfire Torch Firestorm proc rate has been reduced to 5%.
- Users can now toggle the display of text over the Health and Mana globes by clicking on the bottom area of each orb.
- Updated two Act 5 mercenary names to Klar and Tryneus.
- When creating a single player game, pressing the 'Enter' key now automatically creates a Hell difficulty game if possible.
- When creating a game, each difficulty button is now bound to a unique key: Normal 'R', Nightmare 'N', and Hell 'H'.
- The 'Enter Chat' Button in the battle.net waiting room is now bound to the 'Enter' key.
- Added the windows system buttons to the game window (MIN, MAX, CLOSE).
- Added new command line parameter '-nofixaspect' which allows users to not fix the aspect ratio to 4:3 when maximizing windowed mode. This lets the game 'stretch' to fill your monitor.
- Added support for '-sndbkg' command line switch. This enables sound in background.
- Added support for '-nosound', '-window', and '-windowed' command line options.


Revised Skill balance for Player Character classes


Amazon

-Immolation Arrow - Increased radius of Explosion effect by 33% and Immolation effect by 50%.
-Immolation Arrow - Explosion effect damage increased by 20%.
-Immolation Arrow - Increased base duration by 33%.


Assassin

-Shadow Master - Increased resistance range per point from 5-80 to 5-90.


Barbarian

-Whirlwind - Reduced initial mana cost by 50%.
-Masteries - Changed critical strike chance from 0-25 to 0-35.


Paladin

-Blessed Hammer - No longer ignores resistances of undead and demons.


Druid

-Werebear - Damage bonus increased by 15% across all ranks.
-Werebear - Increased health by 25% and armor by 1% per point.
-Shockwave - Synergy from Maul adds 5% damage per point.


Necromancer

-Blood Golem - Removed negative shared life effect (player no longer loses life when golem takes damage).
-Corpse Explosion - Increased base damage dealt from 60% - 100% to 70% - 120% of corpses health.
-Poison Nova - Increased base damage by 15%.


Sorceress

-Firewall - Synergy receives 1% damage per point of Inferno and Blaze and 4% per point of Warmth.
-Blaze - Synergy receives 2% damage per point of Firewall and 4% per point of Warmth.
-Hydra - Increased base damage by 15% per rank.
-Hydra - Increased base speed of Hydra projectile.
-Hydra - Reduced cooldown by 25%.
-Lightning Mastery - Reduced overall effect by 15%.