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How to config D2NT 3.0 in 7 Steps
Step 1
Download D2NT 3.0 : D2NT 3.0
D2NT 3.0 MULTIPLE MIRRORS
Original Post : www.elitepvpers.de
AAA.) Add essence pickit files to D2NT 3.0
Go to :
Quote: |
....\D2NT\scripts\NTBot\item_configs\...\normal.NIP |
and put the fallowing pickit for essences :
Code: |
/ / ########################## ##### Essences###### [Numele] == TwistedEssenceOfSuffering [Numele] == ChargedEssenceOfHatred [Numele] == BurningEssenceOfTerror [Numele] == FesteringEssenceOfDestruction |
Save file
Go to :
Quote: |
.....\D2NT\scripts\libs\common\NTItemAlias.NTL |
Find this line :
Code: |
_NTIPAliasClassID ["Std"] = 653; _NTIPAliasClassID ["standardofheroes"] = 653; |
Then add these lines after that :
Code: |
_NTIPAliasClassID ["te1"] = 654; _NTIPAliasClassID ["twistedessenceofsuffering"] = 654; _NTIPAliasClassID ["te2"] = 655; _NTIPAliasClassID ["chargedessenceofhatred"] = 655; _NTIPAliasClassID ["te3"] = 656; _NTIPAliasClassID ["burningessenceofterror"] = 656; _NTIPAliasClassID ["te4"] = 657; _NTIPAliasClassID ["festeringessenceofdestruction"] = 657; |
Save file
Done
Step 2
Extract & Copy D2NT files to any folder (DO NOT COPY to Diablo II folder or Diablo II's sub-folder)
Step 3
Run D2NT Manager.exe -
( IF YOU USE VISTA OR WINDOWS 7 - DO THIS ) :
Code: |
Right click on D2NT Manager.exe --> properties --> compatibility--> Select run this program in compatibility mode for windows xp service pack 2 + run this program as an administartor --> apply --> ok |
Step 4
Press " Add " like in picture :
Then steup your profile like in picture :
Then Selct profile & Save it like in picture :
Step 5
Go to : .....\D2NT\scripts\NTBot.ntj - to config bot starter - this is my config starter - red color are my changes values -
This must be 10000 or 15000 - to lobby few seconds in channel - NOT 3 min (180000 ) like default is
Quote: |
var gameMinLength = 15000; // time in milliseconds, minimum game length, 180 seconds default (1 game/3 minutes) |
Quote: |
var unableToConnectRetry = 5; // time in minutes to retry connecting on connection fail (real value is +/- 1 min) var realmDownRetry = 20; // time in minutes to retry connecting on a realm down (default is 300 minutes) var disconnectedRetry = 5; // time in minutes to retry on a disconnection (usually ip ban related) var cdkeyInUseRetry = 5; // time in minutes to retry on a cdkey in use error message (set to 0 to stop) var connectingToBnetTimeout = 20000; // time in milliseconds to wait for a login to time out and click cancel and retry var characterScreenTimeout = 10000; // time in milliseconds to wait for character screen to appear var pleaseWaitTimeout = 10000; // time in milliseconds to wait for a please wait popup var createGameThreshold = 10000; // time in milliseconds to wait between making games var createGameThresholdRandom = 1000; // time in milliseconds to randomly add +/- to the game create time var createGameTimeout = 15000; // time in milliseconds to register a failed to create game var waitInLineTimeout = 60000; // time in milliseconds to wait in lines for a create game (60 second default) var characterSelectDelay = 1000; // time in milliseconds to wait before selecting a character on the char screen var loginDelay = 1000; // time in milliseconds to wait before submitting login information var clickDelay = 500; // wait X milliseconds before next action after a click event var textDelay = 500; // wait X milliseconds before next action after inserting text into a textbox var clickDelayRandom = 500; // random amount of time to add to a click var textDelayRandom = 500; // random amount of time to add to a text set var gameDoesNotExistDelayMin = 600000; // how long to wait when a Game Does Not Exist occurs - minimum - default 10 minutes var gameDoesNotExistDelayMax = 900000; // how long to wait when a Game Does Not Exist occurs - maximum - default 15 minutes var gameDoesNotExistTimeout = 30000; // how long to wait for the dialog to disappear (default 30 seconds, don't change this) var joinChatAfterGame = false; // join chat after leaving a game var joinRandomChannel = false; // if this is true, will join a random channel, otherwise it will use the channel below.. var joinChannelInChat = "channel name here"; // leave blank to not join a private channel var waitBeforeEnterChatMin = 1000; // min how long to wait before entering chat var waitBeforeEnterChatMax = 2000; // max how long to wait before entering chat var waitInChatBeforeActionsMin = 2000; // min how long to wait before joining channel var waitInChatBeforeActionsMax = 3000; // max how long to wait before joining channel |
Step 6
Go to : .........\D2NT\scripts\NTBot\char_configs - chose your character to config - Baba / Pala / Sorca
Quote: |
Rename it like these (Depend what character you chose to play with ) : NTConfig_Paladin_YourCharacterName or NTConfig_Sorceress_YourCharacterName or NTConfig_Barbarian_YourCharacterName NOTE : Do not use your account name to rename NTconfig files, rename with character name - If your character name is :Gogu - your character config should look like this : NTConfig_Paladin_Gogu - If your character name is :Go_gu - your character config should look like this : NTConfig_Paladin_Go_gu Rong names on NTConfig_Barbarian_YourCharacterName / NTConfig_Sorceress_YourCharacterName / NTConfig_Paladin_YourCharacterName - may cause this error : .....\ NT_LoadConfig is not defined |
Quote: |
You may also need to know that : " true " & " false " are case sensitive means : GOOD : " true " , " false " RONG : " True " , " False " , " TRUE " , " FALSE " don't forget to put " ; " at the end of the line GOOD : " true; " , " false; " RONG : " true " , " false " |
I show my pala config :
Code: |
var NTConfig_UseRedemptionHP; var NTConfig_UseRedemptionMP; function NT_LoadConfig() { |
Here you chose what boss to run
1.Remove the "//" to run the Boss
2.Add the "//" to skip the Boss
Code: |
//------------------------------------------------------------------------------ // Boss configuration //------------------------------------------------------------------------------ //NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = false; //NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false; //NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = false; //NTConfig_Script.push("NTThreshSocket.ntj"); //NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false; //NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false; //NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false; //NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true; NTConfig_Script.push("NTDiablo.ntj"); //NTConfig_Script.push("NTHephasto.ntj"); //NTConfig_Script.push("NTIzual.ntj"); //NTConfig_Script.push("NTMephisto.ntj"); //NTConfig_Script.push("NTTravincal.ntj"); //NTConfig_Script.push("NTKurastTravel.ntj"); //NTConfig_Script.push("NTAct3Sewers.ntj"); NTConfig_ClearA3SewersLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all //NTConfig_Script.push("NTSummoner.ntj"); NTConfig_KillFireEye = true; //NTConfig_Script.push("NTDuriel.ntj"); //NTConfig_Script.push("NTAncientTunnels.ntj"); //NTConfig_Script.push("NTColdworm.ntj"); //NTConfig_Script.push("NTRadament.ntj"); //NTConfig_Script.push("NTAndariel.ntj"); //NTConfig_Script.push("NTCountess.ntj"); //NTConfig_Script.push("NTTreehead.ntj"); //NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all //NTConfig_Script.push("NTMausoleum.ntj"); NTConfig_KillBloodRaven = true; //NTConfig_Script.push("NTHole.ntj"); NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all //NTConfig_Script.push("NTTristram.ntj"); NTConfig_KillRakanishu = true; |
Delays
Code: |
//------------------------------------------------------------------------------ //------------------------------------------------------------------------------ me.maxgametime = 1200; // time in seconds, maximum game length (0 is infinite) NTConfig_StartDelay = 0; // Delay time in milliseconds to start; NTConfig_AreaDelay = 100; // Delay time in milliseconds to change area; NTConfig_SnagDelay = 100; // Delay time in milliseconds to wait before starting picking items |
Chicken, Merc & Others Parametrs Configuration :
Code: |
//------------------------------------------------------------------------------ //------------------------------------------------------------------------------ NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc. NTConfig_ResetWeapon = true; // Set to true to reset weapon when reviving merc NTConfig_LifeThresh = 60; // Drink a normal potion if under this percent of life. NTConfig_LifeRejuvThresh = 40; // Drink a rejuvenation potion if under this percent of life. NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana. NTConfig_ManaRejuvThresh = 10; // Drink a rejuvenation potion if under this percent of mana. NTConfig_LifeChicken = 30; // This is your chicken life percent. If you go below this life total, exit game. NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game. NTConfig_MercLifeThresh = 50; // This is the threshold to use a life potion on your merc in percent. NTConfig_MercRejuvThresh = 30; // This is the threshold to use a rejuv potion on your merc in percent. NTConfig_MercChicken = 0; // This is your mercs chicken life percent. If he goes below this, exit game. |
Inventory configuration :
Code: |
//------------------------------------------------------------------------------ //------------------------------------------------------------------------------ NTConfig_FreeSpace = 6; // Number of free columns. If less full columns are free stashing is set. // The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it. NTConfig_Columns[0] = [1,1,1,1,1,1,0,0,0,0]; NTConfig_Columns[1] = [1,1,1,1,1,1,0,0,0,0]; NTConfig_Columns[2] = [1,1,1,1,1,1,0,0,0,0]; NTConfig_Columns[3] = [1,1,1,1,1,1,0,0,0,0]; NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash |
Belt Configuration :
Code: |
//---------------------------------------------------------------------------------------------- // Type of potion used in each belt column // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too. // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice. // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types). // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns). // To use rejuvenations only, put "rv" in all columns. //---------------------------------------------------------------------------------------------- NTConfig_BeltColType[0] = "hp"; NTConfig_BeltColType[1] = "mp"; NTConfig_BeltColType[2] = "mp"; NTConfig_BeltColType[3] = "rv"; |
Pickit config normal / advance / extreme ( Select one group only ) :
1.Remove the "//" to use pickit line
2.Add the "//" to skip the pickit line
Code: |
//----------------------------------------------------------------------------------- // SnagIt configuration // Select one group only (normal / advance / extreme) //----------------------------------------------------------------------------------- //NTConfig_NIPFilePath.push("normal/normal.nip"); //NTConfig_NIPFilePath.push("normal/magic_rare.nip"); //NTConfig_NIPFilePath.push("normal/set.nip"); //NTConfig_NIPFilePath.push("normal/unique.nip"); //NTConfig_NIPFilePath.push("normal/craft.nip"); //NTConfig_NIPFilePath.push("advance/normal.nip"); //NTConfig_NIPFilePath.push("advance/magic_rare.nip"); //NTConfig_NIPFilePath.push("advance/set.nip"); //NTConfig_NIPFilePath.push("advance/unique.nip"); //NTConfig_NIPFilePath.push("advance/craft.nip"); NTConfig_NIPFilePath.push("extreme/normal.nip"); NTConfig_NIPFilePath.push("extreme/magic_rare.nip"); //NTConfig_NIPFilePath.push("extreme/set.nip"); NTConfig_NIPFilePath.push("extreme/unique.nip"); //NTConfig_NIPFilePath.push("extreme/craft.nip"); NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here |
Cubing configuration :
1.Remove the "//" to chose that cubing line
2.Add the "//" to skip that cubing line
Code: |
NTConfig_Cubing = true; |
- Cubing is ON
Code: |
NTConfig_Cubing = false; |
- Cubing is OFF
Code: |
//------------------------------------------------------------------------------ // Cubing configuration //------------------------------------------------------------------------------ NTConfig_Cubing = false; // Enable cubing //NTConfig_CubingItem.push([NTCU_GEM, 560]); // Flawless Amethyst //NTConfig_CubingItem.push([NTCU_GEM, 565]); // Flawless Topaz //NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire //NTConfig_CubingItem.push([NTCU_GEM, 575]); // Flawless Emerald //NTConfig_CubingItem.push([NTCU_GEM, 580]); // Flawless Ruby //NTConfig_CubingItem.push([NTCU_GEM, 585]); // Flawless Diamond //NTConfig_CubingItem.push([NTCU_GEM, 600]); // Flawless Skull //NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magic Tiara //NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magic Diadem //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magic Small Charm NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magic Grand Charm NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]); // Craft Heavy Bracers //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // Craft Vambraces //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]); // Craft Casque //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]); // Craft Armet //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]); // Craft Battle Boots //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Mirrored Boots //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]); // Craft Sharkskin Gloves //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Vampirebone Gloves //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]); // Craft Mesh Belt //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]); // Craft Mithril Coil //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Amulet NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft Ring NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Amulet //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulet //NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]); //NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]); //NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]); //NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]); //NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]); //NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]); //NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]); NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]); NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]); NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]); NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]); NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]); NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]); NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]); //NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]); //NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]); //NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]); //NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]); //NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]); //NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]); //NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]); //NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]); //NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]); //***** Include the following, Primary item must be setted in item_configs folder ***** //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); // Socket Sacred Armor //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); // Socket Thresher //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); // Socket Cryptic Axe //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); // Socket Great Poleaxe //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); // Socket Giant Thresher //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); // Titan's Revenge : Exceptional -> Elite //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // Magefist : Normal -> Exceptional //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); // Skin of the Vipermagi : Exceptional -> Elite //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // Magefist or Lava Gout : Exceptional -> Elite //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); // Gore Rider : Exceptional -> Elite //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); // Arreat's Face : Exceptional -> Elite //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); // Herald Of Zakarum : Exceptional -> Elite |
Gamble configuration :
1.Remove the "//" to gamble that line
2.Add the "//" to skip that gambling line
Code: |
NTConfig_Gamble = true; |
- Gamble is ON
Code: |
NTConfig_Gamble = false; |
- Gamble is OFF
Code: |
//------------------------------------------------------------------------------ // Gamble configuration // To specify what items to gamble, adjust the array with the desired item codes //------------------------------------------------------------------------------ NTConfig_Gamble = false; // Enable gambling NTConfig_GambleStartGold = 800000; // Gold amount to start the gambling NTConfig_GambleStopGold = 300000; // Gold amount to stop the gambling NTConfig_GambleItem.push(520); // Amulets NTConfig_GambleItem.push(522); // Rings NTConfig_GambleItem.push(418); // Circlets NTConfig_GambleItem.push(419); // Coronets //NTConfig_GambleItem.push(334); // Leather Gloves //NTConfig_GambleItem.push(335); // Heavy Gloves NTConfig_GambleItem.push(336); // Chain Gloves //NTConfig_GambleItem.push(337); // Light Gauntlets //NTConfig_GambleItem.push(338); // Gauntlets |
Bot Mode configuration :
Code: |
NTConfig_PublicMode = true; |
- PublicMode is ON
Code: |
NTConfig_PublicMode = false; |
- PublicMode is OFF
Code: |
//------------------------------------------------------------------------------ // General configuration //------------------------------------------------------------------------------ NTConfig_PublicMode = false; NTConfig_CheckCloneDiablo = true; // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg. NTConfig_OpenChest = false; // Set to true to open chest me.quitonhostile = false; |
Diablo 2 Characters skills ID's ( D2NT 3.0 for the moment work with Barbarian / Soraca / Paladin ) :
Sorceress:
Code: |
36 Fire Bolt 37 Warmth 38 Charged Bolt 39 Ice Bolt 40 Frozen Armor 41 Inferno 42 Static Field 43 Telekinesis 44 Frost Nova 45 Ice Blast 46 Blaze 47 Fire Ball 48 Nova 49 Lightning 50 Shiver Armor 51 Fire Wall 52 Enchant 53 Chain Lightning 54 Teleport 55 Glacial Spike 56 Meteor 57 Thunder Storm 58 Energy Shield 59 Blizzard 60 Chilling Armor 61 Fire Mastery 62 Hydra 63 Lightning Mastery 64 Frozen Orb 65 Cold Mastery |
Paladin:
Code: |
96 Sacrifice 97 Smite 98 Might 99 Prayer 100 Resist Fire 101 Holy Bolt 102 Holy Fire 103 Thorns 104 Defiance 105 Resist Cold 106 Zeal 107 Charge 108 Blessed Aim 109 Cleansing 110 Resist Lightning 111 Vengeance 112 Blessed Hammer 113 Concentration 114 Holy Freeze 115 Vigor 116 Conversion 117 Holy Shield 118 Holy Shock 119 Sanctuary 120 Meditation 121 Fist of the Heavens 122 Fanaticism 123 Conviction 124 Redemption 125 Salvation |
Barabarian:
Code: |
126 Bash 127 Sword Mastery 128 Axe Mastery 129 Mace Mastery 130 Howl 131 Find Potion 132 Leap 133 Double Swing 134 Pole Arm Mastery 135 Throwing Mastery 136 Spear Mastery 137 Taunt 138 Shout 139 Stun 140 Double Throw 141 Increased Stamina 142 Find Item 143 Leap Attack 144 Concentrate 145 Iron Skin 146 Battle Cry 147 Frenzy 148 Increased Speed 149 Battle Orders 150 Grim Ward 151 Whirlwind 152 Berserk 153 Natural Resistance 154 War Cry 155 Battle Command |
Hammerdin Attack config:
Code: |
//------------------------------------------------------------------------------ // Attack configuration //------------------------------------------------------------------------------ NTConfig_AttackSkill[0] = 0; // First skill. Set to 0 if you won't NTConfig_AttackSkill[1] = 112; // Primary skill to boss. NTConfig_AttackSkill[2] = 113; // Primary aura to boss. Set to 0 if you won't NTConfig_AttackSkill[3] = 112; // Primary skill to others. NTConfig_AttackSkill[4] = 113; // Primary aura to others. Set to 0 if you won't NTConfig_AttackSkill[5] = 0; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't NTConfig_AttackSkill[6] = 0; // Secondary aura. Set to 0 if you won't NTConfig_ClearPosition = false; // Set to true if you want to clear area after killing boss. // Check self safe in field (NOT in town). Set to 0 if you won't // 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist NTConfig_CheckSelfSafe = 0x04|0x40; // Check merc's safe in field (NOT in town). Set to 0 if you won't // 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist NTConfig_CheckMercSafe = 0x01|0x04|0x10|0x40; NTConfig_UseRedemptionHP = 80; // Use Redemption if under this percent of life. Set to 0 if you won't NTConfig_UseRedemptionMP = 60; // Use Redemption if under this percent of mana. Set to 0 if you won't } |
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Bot will auto precast these skills :
Energy Shield + Thunder Storm + Frozen Armor
( nn to add these skills ID to configs )
i recommand to have these skills for your safety
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Blizz Soso (Blizz / Frozen Orb + Lightning ) Attack config:
Code: |
//------------------------------------------------------------------------------ // Attack configuration //------------------------------------------------------------------------------ NTConfig_AttackSkill[0] = 0; // First skill. Set to 0 if you won't NTConfig_AttackSkill[1] = 59; // Blizzard NTConfig_AttackSkill[2] = 0; // Primary untimed skill to boss. Set to 0 if you won't NTConfig_AttackSkill[3] = 64; // Frozen Orb - you can use another skill if you whant NTConfig_AttackSkill[4] = 0; // Primary untimed skill to others. Set to 0 if you won't NTConfig_AttackSkill[5] = 49; // Lightning - IF YOU USE INFINITY PUT 0 NTConfig_AttackSkill[6] = 0; // Secondary untimed skill. Set to 0 if you won't NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss. // Check self safe in field (NOT in town). Set to 0 if you won't // 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist NTConfig_CheckSelfSafe = 0x04|0x40; // Check merc's safe in field (NOT in town). Set to 0 if you won't // 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist NTConfig_CheckMercSafe = 0x01|0x04|0x10|0x40; NTConfig_CastStatic = 100; // Cast Static Field until monster's HP lower less than this percent. Set to 100 if you won't } |
Fire Soso ( Fire Ball + Lightning ) Attack config :
Code: |
//------------------------------------------------------------------------------ // Attack configuration //------------------------------------------------------------------------------ NTConfig_AttackSkill[0] = 0; // First skill. Set to 0 if you won't NTConfig_AttackSkill[1] = 47; // Fire Ball NTConfig_AttackSkill[2] = 0; // NTConfig_AttackSkill[3] = 47; // Fire Ball - you can use another skill if you whant NTConfig_AttackSkill[4] = 0; // NTConfig_AttackSkill[5] = 49; // Lightning - IF YOU USE INFINITY PUT 0 NTConfig_AttackSkill[6] = 0; // Secondary untimed skill. Set to 0 if you won't NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss. // Check self safe in field (NOT in town). Set to 0 if you won't // 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist NTConfig_CheckSelfSafe = 0x04|0x40; // Check merc's safe in field (NOT in town). Set to 0 if you won't // 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist NTConfig_CheckMercSafe = 0x01|0x04|0x10|0x40; NTConfig_CastStatic = 100; // Cast Static Field until monster's HP lower less than this percent. Set to 100 if you won't } |
Light Soso ( Lightning / Chain Lightning + Blizzard ) Attack config :
Code: |
//------------------------------------------------------------------------------ // Attack configuration //------------------------------------------------------------------------------ NTConfig_AttackSkill[0] = 0; // First skill. Set to 0 if you won't NTConfig_AttackSkill[1] = 49; // Lightning NTConfig_AttackSkill[2] = 0; // Primary untimed skill to boss. Set to 0 if you won't NTConfig_AttackSkill[3] = 53; // Chain Lightning - you can use another skill if you whant NTConfig_AttackSkill[4] = 0; // Primary untimed skill to others. Set to 0 if you won't NTConfig_AttackSkill[5] = 59; // Blizzard - IF YOU USE INFINITY PUT 0 NTConfig_AttackSkill[6] = 0; // Secondary untimed skill. Set to 0 if you won't NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss. // Check self safe in field (NOT in town). Set to 0 if you won't // 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist NTConfig_CheckSelfSafe = 0x04|0x40; // Check merc's safe in field (NOT in town). Set to 0 if you won't // 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist NTConfig_CheckMercSafe = 0x01|0x04|0x10|0x40; NTConfig_CastStatic = 100; // Cast Static Field until monster's HP lower less than this percent. Set to 100 if you won't } |
WW Baba ( ww + Berserker ) Attack config :
Code: |
//------------------------------------------------------------------------------ // Attack configuration //------------------------------------------------------------------------------ NTConfig_AttackSkill[0] = 0; // First skill. Set to 0 if you won't NTConfig_AttackSkill[1] = 151; // WW NTConfig_AttackSkill[2] = 0; // Reserved NTConfig_AttackSkill[3] = 151; // WW NTConfig_AttackSkill[4] = 0; // Reserved NTConfig_AttackSkill[5] = 152; // Berserker NTConfig_AttackSkill[6] = 0; // Reserved NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss. // Check self safe in field (NOT in town). Set to 0 if you won't // 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist NTConfig_CheckSelfSafe = 0x10; // Check merc's safe in field (NOT in town). Set to 0 if you won't // 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist NTConfig_CheckMercSafe = 0x01|0x04|0x10|0x40; } |
Step 7
Chose your Bot profile & Press " Run " like in picture :
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Thanks Web835 - Originally posted on EON